Alright, so let’s talk about this “the wyatt sicks wwe” thing. It was a wild ride, let me tell ya. I jumped in headfirst, kinda blindly, but hey, that’s half the fun, right?

First things first, I started by doing some digging. I mean, you can’t just jump into something without knowing at least a little bit about it. I spent a solid afternoon hitting up forums, watching old matches, basically soaking up anything and everything related to The Wyatt Family and what WWE did (or didn’t do) with them. It’s all about getting the lay of the land, y’know?
Then I started brainstorming. I wanted to create something that felt authentic, something that captured that creepy, backwoods vibe of the Wyatts. I spent hours just scribbling down ideas. It felt like pure chaos, but there was a method to my madness. It was about finding the right balance between the supernatural and the gritty realism.
Next up: design. Decided to mess with the characters, I did some sketches, played around with different looks, trying to see what would work and what wouldn’t. A lot of it was crap, but every now and then, I’d stumble onto something that felt right.
Then, the real grind started: the actual building, coding, whatever. There were setbacks, of course. Plenty of times I wanted to throw my keyboard out the window. There were moments where things just wouldn’t work no matter what I did, and I’d end up spending hours troubleshooting some stupid little error. Trust me when I say that I almost gave up a few times.
But, I kept pushing. I’d take breaks, clear my head, and come back to it with fresh eyes. I got some random assets online. Slowly but surely, things started to come together. It felt good, like I was actually making progress.

Finally, after what felt like an eternity, it was done. I took a step back, looked at everything I’d created, and thought, “Damn, I actually did it.” It wasn’t perfect, not by a long shot, but it was mine. It was a testament to all the late nights, the frustration, and the sheer stubbornness that kept me going.
Lessons learned? Patience is key. Don’t be afraid to experiment. And most importantly, don’t give up when things get tough. Because trust me, they will.
- Research is your friend
- Brainstorm and don’t be afraid to throw ideas at the wall
- Design with a clear vision but be flexible
- Grind through the tough parts
- Celebrate the small victories
That’s my rundown. It was a rollercoaster, but I wouldn’t trade it for anything. So, go out there and make something awesome, and don’t forget to share your process along the way!