Well, you see, “When Wills Collide” is somethin’ mighty important in that there Dragon’s Dogma 2. Now, don’t get all confused by the fancy words and things, but this here quest is one of them big ones, right near the end of the game. You ain’t gonna get to it till you done all the other bits, like clearin’ out the “Halls of the First Dawn” and finishin’ a few other things in the story.
Now, if you’re sittin’ there wonderin’ when this quest’ll pop up for you, well, first ya gotta finish what you been doin’. After you clear all them things, then that “When Wills Collide” quest is gonna open up. And let me tell ya, it’s a big one. You can’t be messin’ around too much, ya gotta be ready for what comes next.
See, “When Wills Collide” is a side quest, but don’t let that fool ya—it ain’t no small fry job. It happens in the post-game, which means you done finished up the main story already. When you get to this here part, you gotta activate a thing called a “Beacon,” and it ain’t just any ol’ light either. It’s got a big ol’ meaning to it, and you gotta do it right, or else you’ll be goin’ back to try again.
So, ya start off in this place called the “Unmoored World.” Sounds like somethin’ outta them storybooks, don’t it? Well, there you’ll be, tryin’ to figure out how to stop them dragons from comin’ and wreakin’ havoc all over the place. This ain’t no easy task, mind ya, so you’ll need to do all sorts of things—like evacuatin’ people and fightin’ all them Purgeners who are up to no good. Lots of battlin’, that’s fer sure.
Now, here’s where it gets tricky. Ya can’t just waltz in there all willy-nilly. You gotta do things proper-like, or it’ll be like chasin’ your own tail. First, ya gotta make sure you’ve completed all them main missions before this one shows up. It won’t appear unless you’ve done your homework, ya hear? And don’t think you can just skip ahead to the fun stuff. Nope, you gotta do your grindin’ first, then this quest’ll unlock.
Once you’re all set and ready, ya gotta do the final parts of this quest. Now, it’s gonna test your skills and your wits, so be prepared. Ain’t no easy road to take, and them dragons don’t show mercy. You gotta be smart, be quick, and know what you’re doin’—or else you’ll be runnin’ back to start all over again.
After all that mess is done, and if ya succeed, well, the game’ll let ya go again with a “New Game Plus” mode. That means you can start over, keepin’ your level and gear. Ain’t that somethin’? But don’t go thinkin’ that means it’s all smooth sailin’. Nope, the game still got its tricks up its sleeve, even when you start fresh.
So, when it comes down to it, “When Wills Collide” ain’t just a quest—it’s a big ol’ test for everything you learned in the game. It’s tough, it’s long, but if you stick with it, well, you might just come out on top. Just remember, you can’t rush through it, and you gotta be patient. Don’t let them dragons get the best of ya!
Key Takeaways:
- You gotta finish up everything before you can start “When Wills Collide.”
- It happens in the post-game after you done the main story.
- Be ready for tough fights and lots of challenges, especially with them Purgeners and dragons.
- If you succeed, you can start a New Game Plus, but it ain’t easy!
Now, don’t go thinkin’ you’ll just waltz through it all. Nope, ya gotta put in the work, just like anything else in life. But if ya stick to it, that beacon’ll be yours to light up, and you’ll see that the world of Dragon’s Dogma 2 got plenty left for ya, even after the main story ends. So, get out there, and make sure you’re ready for the challenge. Good luck, and don’t go gettin’ yourself dragon food!
Tags:[Dragon’s Dogma 2, When Wills Collide, side quests, Dragon’s Dogma, Unmoored World, New Game Plus, dragons, quest walkthrough]