Getting the Ball Rolling
Okay, so let’s talk about putting together that zzz miyabi banner. It started like most things do – someone needed a banner, pretty straightforward request, really. They wanted something featuring Miyabi, obviously, from Zenless Zone Zero. Didn’t get a ton of specific direction beyond that, just the usual ‘make it look good’. So, you know, standard procedure.

First step for me was just gathering the materials. Had to find some decent images of Miyabi. I went digging through the usual places – official art releases, maybe some high-quality screenshots if I could find clean ones. Needed the game logo too, the proper ZZZ one. You always gotta make sure you have clean assets, otherwise the whole thing looks cheap right off the bat. Finding a suitable background took a minute; didn’t want anything too crazy that would pull focus from her.
Sketching Out Ideas
Once I had the pieces, I fired up my usual graphics program. Nothing super fancy, just what I’m comfortable with. Started playing around with compositions. Dropped Miyabi onto the canvas. Tried positioning her on the left side, then the right. Experimented with a couple of different poses I’d found – maybe an action shot, maybe something more static. Since the brief was kinda loose, I had to make some judgement calls on the mood.
I quickly mocked up two or three different layout options. Just rough ideas, nothing polished. Maybe one with a darker, moodier background. Another one brighter, more dynamic feel. Just trying to see what felt right for the character and the game’s general aesthetic.
Refining the Chosen Design
I leaned towards one of the darker concepts; it seemed to fit Miyabi’s style a bit better in my opinion. So, I started cleaning that one up. Placed the ZZZ logo where it felt natural, not too overpowering but clearly visible. Then added the necessary text – her name, probably some simple call to action or identifying text. Selecting a font took way longer than it should have, as always. Finding one that looks good and fits the vibe without being totally generic is always a bit of a hunt.
- Double-checked the image quality wasn’t degrading.
- Tweaked the colors slightly, maybe boosted the contrast to make her stand out.
- Made sure my layers were somewhat organized. You never know if someone else needs to poke around in the file later, though realistically, that rarely happens. Still, good habit.
Final Output
After getting it to a point where I thought it looked decent, I exported the final banner. Probably saved out a couple of common sizes needed for web or social media use. Sent it over to whoever requested it. Didn’t get any immediate complaints, which usually means it’s acceptable or they just moved on to the next fire. So, job done. It wasn’t rocket science, mostly just finding the right elements and arranging them in a way that works. That’s pretty much the process for these kinds of things.
