Okay, so I’ve been playing a ton of Reverse: 1999 lately, really getting into it. After sinking a bunch of hours, I figured it was time to try and make sense of all the characters I’ve used. You know, put together my own tier list based on what I’ve actually experienced in the game.

Getting Started
First thing I did was just grab a piece of paper, old school style. I needed to list out all the characters I actually have and have used enough to have an opinion on. Didn’t bother with the ones I haven’t pulled or leveled up much, ’cause what’s the point, right? Just listed the names down.
The First Rough Sort
Then, I just started sorting them based purely on gut feeling. Who do I rely on the most? Who feels super strong? Those went straight into what I called the ‘S’ tier in my head. Characters that are good, solid, but maybe not always my first pick, they went into ‘A’. Then ‘B’ for the ones that are okay, usable in certain situations. ‘C’ was for characters I rarely use unless I have to, maybe because I don’t have better options for that element or role yet. I didn’t really need a ‘D’ or ‘F’ tier initially, most characters felt somewhat useful.
- S Tier: My absolute go-tos, the ones carrying me.
- A Tier: Really strong, reliable picks.
- B Tier: Decent, fill specific needs.
- C Tier: Benchwarmers mostly, situational at best.
Thinking About Roles
After that initial sort, I looked at the list and thought, “Okay, this is too simple.” A character isn’t just ‘good’ or ‘bad’, they have a job to do. So, I started thinking about roles: who’s my main damage dealer? Who’s keeping the team alive (healers/support)? Who messes with the enemy (control/debuffers)?
I went back through my list. Is this ‘S’ tier character really S-tier at everything, or just amazing at dealing damage? Maybe that ‘B’ tier support is actually crucial for a specific team setup, making them more valuable than I first thought. This made me shuffle things around quite a bit. For example, I moved a healer up because I realized how much I depended on them for harder content, even if their damage is zero.
Content Matters
Next, I considered where I use these characters. Some are monsters in the main story stages but maybe struggle a bit in Limbo. Others might not seem flashy but are superstars for specific boss fights or event challenges. I tried to find a balance. My tier list is meant to be kind of general, so I focused on overall usefulness across different parts of the game I play regularly. If someone was only good in one niche place, they probably didn’t rank as high as someone more versatile.

Teamwork Makes the Dream Work
Then came the synergy check. Reverse: 1999 has a lot of interesting character interactions. Some characters really pop off when paired with specific teammates. I started thinking about the teams I actually use. Does Character X make Character Y significantly better? If so, maybe Character X deserves a higher spot, or maybe both do when considered together. This was tricky because it depends on having the right combo, but I tried to factor in common or powerful pairings I’ve experienced.
Tweaking and Refining
Making this list wasn’t a one-shot deal. I kept tweaking it. Sometimes I’d level up a character’s Insight or get a useful Psychube for them, and suddenly they’d feel much stronger. Or maybe I’d figure out a better way to use their skills. I’d go back to my list and move them up. Other times, a character who felt strong early on might start feeling less impactful in later game content, so they might get moved down a peg.
It’s a constant process of playing, observing, and adjusting. I looked at their Portrays too – some characters get huge power spikes from duplicates, others not so much. That definitely factored into my final placements, thinking about their potential.
Where It Stands Now
So, I ended up with a tier list that feels pretty solid for me, right now. It reflects who I find most effective and rely on day-to-day in Reverse: 1999. It’s definitely subjective! Someone else might have totally different experiences based on who they pulled, what gear they have, or how they like to play. And hey, when new characters drop or the game updates, I’ll probably have to revisit and shuffle things around again. That’s just how these things go.