Alright, let’s talk about Loki in Marvel Snap. When that card dropped, everyone was buzzing, right? I managed to snag him pretty early on, maybe got lucky with a cache, I don’t quite remember how exactly. My first thought was, “Okay, this looks nuts, swap my hand for theirs? Cheap cards? Let’s go!”

So, naturally, I just jammed him into whatever deck I was running at the time. Big mistake. Huge. It felt awful. Most times I drew him, my hand was already decent, or their hand was full of stuff that didn’t work with my board at all. Or I’d play him, get a hand full of cheap cards, but have no energy left to play them effectively. It was a mess, honestly. I lost a bunch of cubes just trying to force it.
Figuring Things Out
I realized pretty quick I couldn’t just throw Loki anywhere. He needed buddies. Cards that liked me having a big hand, or cards that made his swapped hand even cheaper. The absolute first thing everyone, including me, jumped on was The Collector. Makes sense, right? Loki fills your hand, Collector gets big. Simple.
Then came Quinjet. Obvious synergy. If Loki swaps and gives you cards that didn’t start in your deck, Quinjet makes them cheaper. That combo felt like the core. So I started building around that:
- Loki
- The Collector
- Quinjet
I threw in stuff like Agent Coulson, Nick Fury, Sentinel – cards that give you other cards to fuel Collector and maybe give Loki more stuff to swap away if needed. Maria Hill too. It was… okay. Better than just random Loki, for sure. But it still felt a bit clunky sometimes. You really depended on drawing Quinjet early, and Collector could get sniped by Shang-Chi or Shadow King.
Trying Different Angles
I messed around with adding Devil Dinosaur for another big body that likes a full hand. That worked sometimes, but felt like I was splitting focus too much. Was I a Loki deck or a Dino deck? Seemed awkward.

Then I saw people using cards like Mirage and Cable. Steal a card, get info, thin their deck a tiny bit maybe. I tried that package. Mirage felt pretty good, copying their lowest-cost card can be useful info or just a cheap body. Cable… less consistent for me. Sometimes you hit gold, sometimes you pull their big finisher you can’t play.
Snowguard became a surprisingly decent fit later on, especially after her buff. The Hawk giving you location control is always nice, and the Bear can fill your hand if you need Collector triggers or something to swap with Loki. Flexible little card.
I even tried slotting Loki into a sort of Sera control shell. The idea was, play Sera on 5, then on turn 6 dump Loki and a bunch of cheap cards from their deck. It sounds cool, but getting Sera, Loki, and having a good Loki target hand from the opponent all line up? Didn’t happen often enough for me. Too many stars needing to align.
Where I Landed (For Now)
Look, calling any one deck the “best” is tough in Snap. The meta shifts, new cards come out. But what feels most consistent for me right now revolves around that core:
- Loki
- The Collector
- Quinjet
Then I add a bunch of flexible card generators and good value stuff:

- Snowguard (Flexibility is king)
- Mirage (Info and a cheap card)
- Agent Coulson (Good stats, card generation)
- Sentinel (Reliable hand filler)
- Maybe Kitty Pryde if I feel like bouncing stuff or just need an early play.
- Some tech cards like Shang-Chi or Enchantress depending on what I’m seeing a lot of.
- Sometimes Zabu if I have enough 4-cost cards like Coulson or Shang-Chi to make it worthwhile.
It’s not revolutionary, I know. It’s basically a “good cards” shell built around enabling Loki and Collector. The main thing I learned is that Loki isn’t an instant win button. He’s a high-roll card that needs specific support to work well. You gotta build around him, give him fuel with card generators, and hope Quinjet shows up to make the magic happen. When it works, it feels amazing, stealing their deck and playing their best cards for cheap. When it doesn’t, well, you retreat. That’s Snap, right?
So yeah, that’s been my journey with Loki decks. Lots of trial and error, plenty of cubes lost learning the ropes, but I finally found a setup that feels pretty decent most of the time. Still tweaking it constantly, though.