Okay, so I’ve been messing around with this thing called “rune tennis,” and let me tell you, it’s been a bit of a ride. I figured I’d share my whole experience, from stumbling around in the dark to finally getting something that kinda-sorta works.
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Getting Started (aka Total Confusion)
First off, I didn’t even know where to start. I mean, “rune tennis”? What’s that even supposed to be? I did some digging, you know, the usual Google searches, and found some bits and pieces about using runes for… well, I wasn’t entirely sure. But it sounded interesting, so I dove in headfirst.
My initial plan was… well, I didn’t really have a plan. More like a vague idea. I grabbed some paper, started drawing out runes, and tried to figure out how they could possibly interact like a tennis ball. I felt like a caveman trying to invent the wheel, honestly.
Experimentation (aka Making a Mess)
This is where things got messy. I started trying different combinations of runes, scribbling notes everywhere, and basically just throwing stuff at the wall to see what stuck. Most of it didn’t, of course. I had pages filled with crossed-out runes, arrows pointing every which way, and notes that made absolutely no sense, even to me.
- First attempt: Total failure. The runes just sat there, doing nothing.
- Second attempt: Slightly better? One rune kinda… flickered. Progress!
- Third attempt: Okay, this was weird. The runes started spinning, but then they just flew off the page (figuratively, of course).
It was frustrating, I’m not gonna lie. I almost gave up a few times. But there was something about it that kept me going. Maybe it was the challenge, maybe it was just stubbornness. Whatever it was, I kept at it.
Breakthrough! (aka Something Actually Happened)
Then, after what felt like a million tries, I finally had a breakthrough. I found a combination of runes that actually seemed to… respond to each other. I drew one rune, then another, and the first one moved! It was like a tiny, magical tennis ball, bouncing back and forth between the two runes.
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It wasn’t perfect, not by a long shot. It was slow, jerky, and sometimes the “ball” would just disappear. But it was something. It was proof that this whole crazy idea wasn’t completely insane.
Refinement (aka Still a Work in Progress)
So, where am I now? Well, I’m still working on it. I’m trying to refine the movement, make it smoother, more consistent. I’m experimenting with different rune combinations, trying to find ones that work even * is not very good,but i think it is moving.
It’s still a long way from being a finished “game,” or whatever you want to call it. But it’s been a fun, and surprisingly rewarding, experience. I’ve learned a lot about runes, about problem-solving, and about the importance of just sticking with something, even when it feels like you’re getting nowhere.
Who knows, maybe one day I’ll actually have a fully functioning “rune tennis” game. But even if I don’t, I’ll still be glad I took this weird, messy journey.
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