So, I’ve been playing this game called “Nobody Wants to Die,” and I gotta say, it’s pretty cool with all its different endings. I’m the kind of guy who likes to see everything a game has to offer, so I’ve been trying to get all the endings, especially the good one. I’m going to tell you how I got there, it might be helpful for you guys.
First time I played, I just went with my gut, you know? I played through the whole thing, making choices that felt right at the time. I spent around six hours on my first run, just doing the main story stuff. But I was curious about the other endings, so I knew I’d be playing again.
Then, I started experimenting. I read online that the ending depends a lot on your choices. So, I made sure to save my game at key points. This way, I could go back and try different things without replaying the whole game. Smart, right?
One of the biggest choices is towards the end. You get to this point where you have to decide if you’re going to shoot Salma or not. I tried both ways. When I shot her, the ending was okay, but not the best. So I reloaded my save and went to that choice again.
How I Got the Good Ending
This time, I decided not to shoot Salma. Instead, I did what felt really weird at first – I threw my gun away. Yep, just tossed it. And guess what? That led me to the good ending. It’s like the game was telling me that violence isn’t always the answer.
But that’s not all. Before that, during the investigation, I had to make another big decision. I accused Green. I chose “Green was behind it all” when I had the option. It felt like the right thing to do, based on everything I’d seen in the game.
- First Playthrough: Just followed the main story, made choices on the fly.
- Experimenting with Choices: Saved the game at important points to try different paths.
- Key Decision 1: Accused Green by saying “Green was behind it all”.
- Key Decision 2: Threw my gun away instead of shooting Salma.
- Got the Good Ending: By making these choices.
In the good ending, my character, James, decided to drink the poison instead of going crazy. It was a heavy moment, but it felt like a good resolution to the story. It’s like he chose to end things on his own terms, rather than letting the madness take over.
I’m glad I took the time to explore the game like this. It’s cool to see how your choices can really change the story. I think I spent around 8 hours in total, trying out all the different things. If you’re into games with multiple endings, I definitely recommend giving “Nobody Wants to Die” a try. Just remember to save often, and don’t be afraid to try different things – you might be surprised where they lead you!