Okay, so I was messing around with this thing called “Millville Meteor” the other day. Sounded kinda cool, right? Turns out, it’s a challenge on some platform, and I thought, “Why not?”. Here’s how it went down.

First off, I had to figure out what the heck “Millville Meteor” even was. Some digging around led me to this challenge thingy. Basically, the deal is, you’ve gotta use some coding skills to solve a problem related to, well, a meteor, I guess.
The challenge instructions were kinda vague at first. They threw around words like “data analysis” and “simulations,” which made me groan a bit. I’m not a scientist, I just like tinkering with code. But, hey, a challenge is a challenge.
So, I started by grabbing the data they provided. It was a bunch of numbers in a file, probably representing the meteor’s trajectory or something. I opened it up in a text editor, and it looked like a total mess. I mean, just a wall of numbers separated by commas. Lovely.
Next, I fired up my trusty Python interpreter. Gotta love Python for this kind of stuff. I used the `csv` module to parse the data into something I could actually work with. This took a little trial and error, figuring out the right delimiters and whatnot.
Once the data was loaded, I started poking around. I plotted some of the values using `matplotlib` to see if I could spot any trends. Turns out, there was a pattern! It looked like the meteor’s speed was decreasing over time, which made sense, I guess. Friction and all that jazz.

The actual challenge was to predict when and where the meteor would land. This is where things got a little tricky. I had to dust off some old physics knowledge (which was mostly cobwebs at this point) and try to model the meteor’s trajectory.
I experimented with different equations of motion, trying to account for air resistance. This was mostly guesswork, to be honest. I just plugged in different values and saw what looked reasonable. I know, not very scientific, but hey, it’s a hobby project.
After a bunch of tweaking, I finally got a simulation that seemed to match the observed data reasonably well. I used this simulation to predict the landing site. The challenge had some way to submit my prediction and see if I was right.
I nervously clicked the “submit” button, and… drumroll please… I got it wrong! Argh! Turns out, my air resistance model was way off. The meteor landed a few miles away from my prediction.
I went back and spent a couple of hours refining my model. I added some extra parameters to account for wind and atmospheric density. It was mostly just fiddling around until I got something that worked better.

Finally, I submitted my prediction again, and this time… BAM! I got it right! The challenge accepted my answer, and I got a little badge or something. Felt pretty good, I gotta say.
So, yeah, that’s the story of my “Millville Meteor” adventure. It was a fun little project that reminded me why I enjoy coding in the first place. It’s all about solving problems, even if you have no idea what you’re doing at the start. Just gotta keep tinkering until you get there.
Key takeaways:
- Don’t be afraid to try things, even if you’re not an expert.
- Python is your friend.
- Sometimes, guesswork is good enough.
- It’s okay to fail, as long as you learn from it.
Would I do it again? Probably. These kinds of challenges are a fun way to keep my skills sharp and learn new things. Plus, it’s always satisfying to see your code actually do something, even if it’s just predicting the landing site of a virtual meteor.