Alright, so I wanted to talk about my little experiment fiddling with my CS:GO settings, trying to mimic what dev1ce uses. You know, you hit a plateau, or you just get curious watching the pros play, and think, maybe their setup is the magic key?

Getting Started: The Why and How
So yeah, I was feeling kinda stuck, not really improving much. Watched some Major matches, saw dev1ce doing his thing, and figured, why not? Let’s see what happens if I use his settings. First step was obviously finding them. This can be a bit tricky ’cause pros switch stuff up, but I searched around, looked at a few sites that track this kinda thing, maybe checked a recent stream VOD description if I could find one. You gotta find something relatively current.
The Nitty-Gritty: Changing Stuff Up
Once I had a list that looked reliable, I dove into the game settings. Here’s kinda how it went:
- Mouse Settings: This was the big one. I had to check his DPI and his in-game sensitivity. My mouse software needed adjusting first to match his DPI. Then, booted up CS:GO and typed his sensitivity value into the console. Also made sure raw input was on, like most people recommend.
- Crosshair: Pros usually have specific crosshair codes. Found his code, copied it, opened the console in CS:GO (you need that enabled, obviously), and just pasted it right in. Bam, new crosshair. Looked kinda different from my old one.
- Viewmodel: This is how your gun and hands look on screen. Again, found the console commands for his preferred viewmodel settings – things like FOV, offset X, Y, Z. Typed those into the console one by one. Felt strange at first, seeing the gun in a different position.
- Resolution & Video Settings: This part is always interesting. Lots of pros use stretched resolutions or lower settings for max frames. I noted down his resolution and aspect ratio. Went into video settings, changed it. The game looked different, wider, you know? Also checked his general video quality settings – mostly low, as expected, to get better performance. I copied those too.
First Impressions and Getting Used to It
Honestly? It felt weird. Super weird at first. The sensitivity was the main thing – either way faster or way slower than what I was used to. My aim felt completely off. The stretched resolution also took some getting used to; targets look wider but move faster across the screen. Even the viewmodel felt distracting initially.
I knew I couldn’t just judge it after five minutes, though. So, I forced myself to stick with it. Jumped into deathmatch servers, played a bunch of aim training maps. Just grinding, trying to build new muscle memory. It was frustrating sometimes, not gonna lie. Felt like I was playing worse than before.
Tweaking and Final Thoughts
After a good few days, maybe a week of consistent playing, things started to click a bit better. The sensitivity began to feel more natural, I got used to the look of the stretched res. But, I also realized maybe exactly copying wasn’t the perfect solution for me.

So, I made some small adjustments. I think I nudged the sensitivity just a tiny bit to feel more comfortable for my own grip and mousepad space. Maybe slightly altered one of the viewmodel commands because the default felt like it blocked too much vision for my liking. The core idea was still based on dev1ce’s setup, but personalized just a touch.
Did it magically make me a pro? Of course not. But the process was actually pretty useful. It forced me out of my comfort zone, made me rethink why I used my old settings, and trying something radically different helped me understand sensitivity and resolution trade-offs better. It kinda reset my approach. While I didn’t stick to his exact settings 100%, using them as a baseline and then fine-tuning definitely felt like it gave me a fresh start and maybe helped break that plateau a bit. Worth trying if you feel stuck, just be prepared to put in the practice time to adapt.