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Best Tarkov Gun Builder Website? Find it here!

admin@cpwss2d by admin@cpwss2d
04/06/2025
in Esports
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Best Tarkov Gun Builder Website? Find it here!
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Okay, so I messed around with a Tarkov gun builder website thing today. Here’s the deal:

Best Tarkov Gun Builder Website? Find it here!

First off, the idea: I wanted to see if I could whip up a quick and dirty gun building website for Escape from Tarkov. You know, a place where you can drag and drop parts onto a gun model and see how it looks and what the stats change.

Starting Simple: I started by digging around for a basic JavaScript framework. Didn’t want anything too heavy, so I landed on *. It’s pretty easy to pick up and get running.

Gun Data: This was a pain. I tried scraping some data from existing websites, but it was a mess. Ended up manually creating a JSON file with a few guns and attachments. Super basic stuff – name, stats (like ergo and recoil), and image paths. I know, I know, hardcoding data is bad, but I just wanted to get something visible, ya know?

* Components: I created a few Vue components:

  • A “Gun” component to display the gun model (just a placeholder image for now).
  • An “AttachmentList” component to show the available attachments.
  • An “AttachmentSlot” component to represent where an attachment can be placed on the gun.

Drag and Drop (the janky part): I used VueDraggable to get some basic drag-and-drop functionality working. It was a bit clunky, and I had to mess around with the settings to prevent it from doing weird things. Basically, you could drag an attachment from the “AttachmentList” onto an “AttachmentSlot.”

Best Tarkov Gun Builder Website? Find it here!

Stats Updates (even jankier): When an attachment was dropped, the “Gun” component would update its stats based on the attachment’s stats. I just added the numbers together. No fancy calculations, just a simple sum. This is where it got really unrealistic, of course, since Tarkov’s stats are way more complex, but hey, baby steps.

The Look: CSS. Ugh. I’m no designer, so it looked pretty terrible. I threw together some basic styling to make the components visible and somewhat aligned. Think basic Bootstrap level of styling.

What I learned:

  • * is pretty cool for quick prototyping.
  • Drag and drop can be a real pain.
  • Data is king! Getting good data is half the battle.
  • I still suck at CSS.

The End Result: It’s ugly, the data is hardcoded, and the stats are completely inaccurate. But… it works! You can drag and drop attachments onto a gun and see the stats change. It’s a super basic proof of concept, but it was a fun little project for an afternoon.

Next Steps (maybe): If I were to actually take this seriously, I’d need to:

Best Tarkov Gun Builder Website? Find it here!
  • Get real Tarkov data (somehow).
  • Implement proper stat calculations.
  • Create actual 3D models for the guns and attachments.
  • Make it look decent.

But for now, I’m calling it a win. It was a fun little dive into * and game data, even if it’s nowhere near a real Tarkov gun builder.

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