Alright, let’s talk about this “banner after Arlecchino” thing. I saw some folks online saying that version 5.3 of this game has some new banners and stuff, so I thought I’d check it out. First, I opened up the game to get a look at what’s going on with these banners.
What are these banners?
From what I could gather, these banners are basically like, special events where you can “wish” for characters or weapons. I did some digging, and it seems like there’s this thing called “Chronicled Wish” banner in version 5.3. I spent some time clicking around in the game to see the available characters and weapons in the banner.
What did I do?
- Checked out the banner history. I found a list of all the banners from version 1.0 up to 5.3. Man, that’s a lot of banners. I went through the list, taking notes of the characters and weapons featured in each one.
- Explored the Chronicled Wish. I learned about this new wish system in version 5.3. I read through the explanations in the game to get a better understanding of how it works. It took me a while to figure out all the details.
- Made some wishes. I thought, “Why not?” and decided to try my luck. I made a few wishes on the current banner. I was hoping for some cool characters or weapons. In my first try, I was disappointed and gave up. After a while, I tried again. Didn’t get anything good, though. So much for that!
What I learned about wishing in the game
After spending all this time on banners and wishes, I realized it’s a big part of the game. I felt like I had a better grasp of how it all works, even though I didn’t get anything good from my wishes. I guess that’s just how it goes sometimes. This whole banner thing is a bit complicated, but I think I’m getting the hang of it. I tried encoding some special characters, too.
More thoughts
Later, I was browsing online and saw some Minecraft banners. They looked pretty cool, so I spent some time looking at those, too. I even thought about making my own. After that, I stumbled upon an article about Angular projects. It mentioned something called “Tour of Heroes,” which sounded interesting, so I read through that, too. I also learned some stuff about using flags in development, which I guess could be useful.
Anyway, that’s my experience with the “banner after Arlecchino” and all the other stuff I got into. It was a bit of a wild ride, but I learned a lot. This whole “wish” system is kinda like gambling. Maybe I’ll try it again sometime, but for now, I think I’m done with banners. This game is something else, huh? I spent hours on this, and it felt like I barely scratched the surface. I think I’ll stick to simpler things for now.
Hope this helps! By the way, the new banner 9 user interface looks pretty cool.