Alright, let’s talk about them… whatchamacallits…historical thingies in that AC Mirage game. Yeah, the wilderness ones. Folks are always lookin’ for ’em, so I figured I’d spill the beans, ya know?
Now, they call ’em “Historical Sites” in the game. Sounds fancy, but they’re just glowy white things you gotta find. Like fireflies, but, well, not. There’s a whole bunch of ’em scattered around, and I’m gonna tell ya where to look, best I can remember.
Wilderness South, that’s where we’ll start.
- First off, there’s one near some rocks. Big ol’ rocks, hard to miss. You gotta go to that broken-down town, the one with the tall thingy you can climb on. Then head southwest, towards them rocks. The glowy thing? It’ll be right there.
See? Not so hard. Just gotta know where to look. Now, let’s move on to… uh… Wilderness North, I think they call it. Lots of stuff up there.
- Anbar, that’s where Basim, the fella you play as, comes from. It’s a town, and west of that big fancy house, the Winter Palace, you’ll find one of them glowy things. Easy peasy.
- Then there’s this place called Dur-Kurigalzu. Sounds like a mouthful, don’t it? It’s got these tall brick things, like a giant’s been playin’ with blocks. Look around there, on the west side, and you’ll find another one.
- And speaking of Basim comin’ back to Baghdad… after he does, and you see that little movie thing, look to your right. Up on that sandy hill. There’s a glowy thing waitin’ for ya. About the start of Baghdad, it is.
- Oh, and those canals they got? Not much water in ’em anymore, but there’s one glowy thing sittin’ on the bank, outside the city wall. Keep your eyes peeled.
- Alcohol…you know, the strong drink? There’s somethin’ about makin’ it and drinkin’ it. You’ll find that glowy thing on the road. Just keep walkin’, you’ll see it.
More about palaces and such…
- They got other palaces too, not just the Winter one. There’s one glowy thing west of that Winter Palace, on the street. Just walkin’ around, you’ll bump into it. And remember, Anbar, that’s where the whole game starts. So poke around there good.
Now, I ain’t played this game myself, mind you. Too busy with my own chores. But I hear tell there’s a whole lot of these glowy things. Sixty-six of ’em, they say. That’s a lot of glowy things! And these wilderness ones? They’re just a part of it. But they’re important, see? They tell you stuff about the old days, about Baghdad way back when.
So, if you’re playin’ this AC Mirage game and you wanna find all them historical thingies, you gotta be patient. You gotta look around, explore every nook and cranny. And don’t be afraid to ask for help, you hear? There’s plenty of folks who know this game better than I do.
But this here, this is a start. This’ll get you goin’ in the wilderness. Wilderness South and Wilderness North. Remember them places. And remember the rocks, the towns, the canals, and them palaces. And them glowy things? They ain’t hidin’ too hard. Just gotta keep your eyes open, and you’ll find ’em all, sure as shootin’.
And if you get lost? Well, just keep wanderin’. Sometimes that’s the best way to find things. That’s what I always say, anyway. And don’t you worry none about fancy words or complicated maps. Just look for them glowy white orbs. That’s all there is to it.
This AC Mirage game, it sounds like a real adventure. All them historical thingies… it’s like a treasure hunt, ain’t it? And who don’t like a good treasure hunt? So go on, get out there and find them glowy things. And have yourself a good time doin’ it.
Remember what I told ya, and you’ll be just fine. Wilderness South, Wilderness North. Rocks, towns, canals, palaces. Glowy white things. That’s all you need to know. Now go on, get to it!